Compare any two graphics cards:
VS

GeForce 9600 GT 512MB vs Nvidia Titan X

Intro

The GeForce 9600 GT 512MB has a GPU core clock speed of 650 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is comprised of 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Nvidia Titan X, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1417 MHz. The GDDR5X memory works at a speed of 1251 MHz on this card. It features 3584 SPUs along with 224 TAUs and 96 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
Nvidia Titan X 250 Watts
Difference: 155 Watts (163%)

Memory Bandwidth

Theoretically speaking, the Nvidia Titan X is 753% quicker than the GeForce 9600 GT 512MB overall, because of its greater bandwidth. (explain)

Nvidia Titan X 491520 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 433920 (753%)

Texel Rate

The Nvidia Titan X should be quite a bit (more or less 1426%) more effective at texture filtering than the GeForce 9600 GT 512MB. (explain)

Nvidia Titan X 317408 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 296608 (1426%)

Pixel Rate

The Nvidia Titan X will be quite a bit (approximately 1208%) faster with regards to FSAA than the GeForce 9600 GT 512MB, and also should be able to handle higher resolutions more effectively. (explain)

Nvidia Titan X 136032 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 125632 (1208%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GT 512MB Nvidia Titan X
Manufacturer nVidia nVidia
Year Feb 2008 August 2016
Code Name G94a/b GP102-400
Memory 512 MB 12288 MB
Core Speed 650 MHz 1417 MHz
Memory Speed 1800 MHz 10008 MHz
Power (Max TDP) 95 watts 250 watts
Bandwidth 57600 MB/sec 491520 MB/sec
Texel Rate 20800 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 64 3584
Texture Mapping Units 32 224
Render Output Units 16 96
Bus Type GDDR3 GDDR5X
Bus Width 256-bit 384-bit
Fab Process 65/55 nm 16 nm
Transistors 505 million 12000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield