Compare any two graphics cards:
GeForce GTX 570 vs Nvidia Titan X
IntroThe GeForce GTX 570 has a clock frequency of 732 MHz and a GDDR5 memory speed of 950 MHz. It also makes use of a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 40 Raster Operation Units.Compare that to the Nvidia Titan X, which makes use of a 16 nm design. nVidia has set the core frequency at 1417 MHz. The GDDR5X RAM runs at a speed of 1251 MHz on this card. It features 3584 SPUs as well as 224 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan X should theoretically be much faster than the GeForce GTX 570 overall. (explain)
Texel RateThe Nvidia Titan X is a lot (approximately 623%) more effective at AF than the GeForce GTX 570. (explain)
Pixel RateThe Nvidia Titan X should be much (about 365%) more effective at AA than the GeForce GTX 570, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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