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Compare any two graphics cards: 
 
 GeForce GT 640 DDR3 vs Nvidia Titan X
 IntroThe GeForce GT 640 DDR3 has core clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare that to the Nvidia Titan X, which makes use of a 16 nm design. nVidia has set the core speed at 1417 MHz. The GDDR5X memory runs at a frequency of 1251 MHz on this card. It features 3584 SPUs as well as 224 Texture Address Units and 96 ROPs. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthPerformance-wise, the Nvidia Titan X should in theory be a lot superior to the GeForce GT 640 DDR3 overall. (explain) 
 Texel RateThe Nvidia Titan X will be quite a bit (more or less 1002%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)
 Pixel RateIf running with high levels of AA is important to you, then the Nvidia Titan X is superior to the GeForce GT 640 DDR3, by a large margin. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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