Compare any two graphics cards:
VS

GeForce 8800 GT 256MB vs GeForce GTX 1060 3GB

Intro

The GeForce 8800 GT 256MB makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM is set to run at a frequency of 700 MHz on this model. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 1060 3GB, which features GPU clock speed of 1506 MHz, and 3072 MB of GDDR5 RAM running at 2000 MHz through a 192-bit bus. It also is comprised of 1152 Stream Processors, 72 TAUs, and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 256MB 105 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 15 Watts (14%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 3GB should in theory be much better than the GeForce 8800 GT 256MB in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 8800 GT 256MB 44800 MB/sec
Difference: 151808 (339%)

Texel Rate

The GeForce GTX 1060 3GB is much (more or less 223%) more effective at anisotropic filtering than the GeForce 8800 GT 256MB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 8800 GT 256MB 33600 Mtexels/sec
Difference: 74832 (223%)

Pixel Rate

The GeForce GTX 1060 3GB should be a lot (about 653%) faster with regards to FSAA than the GeForce 8800 GT 256MB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 8800 GT 256MB 9600 Mpixels/sec
Difference: 62688 (653%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 256MB GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year Dec 2007 August 2016
Code Name G92 GP106-300
Memory 256 MB 3072 MB
Core Speed 600 MHz 1506 MHz
Memory Speed 1400 MHz 8000 MHz
Power (Max TDP) 105 watts 120 watts
Bandwidth 44800 MB/sec 196608 MB/sec
Texel Rate 33600 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 112 1152
Texture Mapping Units 56 72
Render Output Units 16 48
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
Fab Process 65 nm 16 nm
Transistors 754 million 4400 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield