Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTX 1060 3GB
IntroThe GeForce 8800 GTS (G80) 320MB features a GPU core clock speed of 513 MHz, and the 320 MB of GDDR3 memory is set to run at 792 MHz through a 320-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 20 Raster Operation Units.Compare all of that to the GeForce GTX 1060 3GB, which has a GPU core clock speed of 1506 MHz, and 3072 MB of GDDR5 RAM running at 2000 MHz through a 192-bit bus. It also is comprised of 1152 Stream Processors, 72 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 1060 3GB should perform a lot faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)
Texel RateThe GeForce GTX 1060 3GB is a lot (about 340%) better at AF than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe GeForce GTX 1060 3GB will be much (about 605%) better at anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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