Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GTX 1060 3GB
IntroThe GeForce 9600 GSO 384MB uses a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory is set to run at a frequency of 800 MHz on this particular card. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.Compare all of that to the GeForce GTX 1060 3GB, which comes with clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs along with 72 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1060 3GB should be quite a bit faster than the GeForce 9600 GSO 384MB overall. (explain)
Texel RateThe GeForce GTX 1060 3GB should be a lot (about 311%) faster with regards to texture filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateThe GeForce GTX 1060 3GB should be a lot (about 995%) more effective at full screen anti-aliasing than the GeForce 9600 GSO 384MB, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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