Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GTX 1060 3GB
IntroThe GeForce 9600 GSO ASUS 512 has a GPU core speed of 550 MHz, and the 512 MB of DDR2 memory is set to run at 500 MHz through a 128-bit bus. It also features 96 Stream Processors, 48 TAUs, and 12 ROPs.Compare all of that to the GeForce GTX 1060 3GB, which uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this particular model. It features 1152 SPUs along with 72 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1060 3GB will be 1129% quicker than the GeForce 9600 GSO ASUS 512 in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 1060 3GB should be quite a bit (approximately 311%) faster with regards to texture filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateThe GeForce GTX 1060 3GB should be quite a bit (more or less 995%) more effective at full screen anti-aliasing than the GeForce 9600 GSO ASUS 512, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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