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GeForce GTX 1060 3GB vs GeForce GTX 950

Intro

The GeForce GTX 1060 3GB features a clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the GeForce GTX 950, which uses a 28 nm design. nVidia has clocked the core speed at 1024 MHz. The GDDR5 memory runs at a frequency of 1652 MHz on this model. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 135 (87%)

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 9 (90%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 950 6536 points
Difference: 5649 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 30 Watts (33%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB is 86% quicker than the GeForce GTX 950 overall, because of its greater data rate. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 90880 (86%)

Texel Rate

The GeForce GTX 1060 3GB will be a lot (about 121%) better at texture filtering than the GeForce GTX 950. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 59280 (121%)

Pixel Rate

The GeForce GTX 1060 3GB will be quite a bit (about 121%) faster with regards to FSAA than the GeForce GTX 950, and should be able to handle higher screen resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 39520 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 950
Manufacturer nVidia nVidia
Year August 2016 August 2015
Code Name GP106-300 GM206
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1024 MHz
Memory Speed 8000 MHz 6608 MHz
Power (Max TDP) 120 watts 90 watts
Bandwidth 196608 MB/sec 105728 MB/sec
Texel Rate 108432 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 1152 768
Texture Mapping Units 72 48
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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