Compare any two graphics cards:
GeForce GT 230 vs GeForce GTX 1060
IntroThe GeForce GT 230 uses a 40 nm design. nVidia has set the core speed at 550 MHz. The DDR3 RAM works at a speed of 800 MHz on this card. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare that to the GeForce GTX 1060, which makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this model. It features 1280 SPUs along with 80 TAUs and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1060 will be 412% faster than the GeForce GT 230 overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 1060 should be a lot (more or less 1269%) better at AF than the GeForce GT 230. (explain)
Pixel RateThe GeForce GTX 1060 will be quite a bit (approximately 1543%) faster with regards to AA than the GeForce GT 230, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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