Compare any two graphics cards:
VS

GeForce GT 340 vs GeForce GTX 1060

Intro

The GeForce GT 340 features a core clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare all of that to the GeForce GTX 1060, which features a clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 192-bit memory bus, and makes use of a 16 nm design. It features 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 69 Watts
GeForce GTX 1060 120 Watts
Difference: 51 Watts (74%)

Memory Bandwidth

In theory, the GeForce GTX 1060 will be 261% quicker than the GeForce GT 340 overall, due to its greater data rate. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GT 340 54400 MB/sec
Difference: 142208 (261%)

Texel Rate

The GeForce GTX 1060 is much (more or less 585%) faster with regards to AF than the GeForce GT 340. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GT 340 17600 Mtexels/sec
Difference: 102880 (585%)

Pixel Rate

The GeForce GTX 1060 is much (approximately 1543%) better at full screen anti-aliasing than the GeForce GT 340, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 67888 (1543%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

GeForce GTX 1060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 340 GeForce GTX 1060
Manufacturer nVidia nVidia
Year February 2010 July 2016
Code Name GT215 GP106-400
Memory 512 MB 6144 MB
Core Speed 550 MHz 1506 MHz
Memory Speed 3400 MHz 8000 MHz
Power (Max TDP) 69 watts 120 watts
Bandwidth 54400 MB/sec 196608 MB/sec
Texel Rate 17600 Mtexels/sec 120480 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 96 1280
Texture Mapping Units 32 80
Render Output Units 8 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 40 nm 16 nm
Transistors 727 million 4400 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

GeForce GTX 1060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield