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GeForce GTX 1060 vs GeForce GTX 650

Intro

The GeForce GTX 1060 makes use of a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory works at a frequency of 2000 MHz on this particular model. It features 1280 SPUs as well as 80 TAUs and 48 ROPs.

Compare all of that to the GeForce GTX 650, which comes with core speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 650 2263 points
Difference: 10096 (446%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 1060 120 Watts
Difference: 56 Watts (88%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 should be much faster than the GeForce GTX 650 overall. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 116608 (146%)

Texel Rate

The GeForce GTX 1060 should be much (more or less 256%) more effective at texture filtering than the GeForce GTX 650. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 86624 (256%)

Pixel Rate

The GeForce GTX 1060 will be much (more or less 327%) better at full screen anti-aliasing than the GeForce GTX 650, and also should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 55360 (327%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 650
Manufacturer nVidia nVidia
Year July 2016 September 2012
Code Name GP106-400 GK107
Memory 6144 MB 1024 MB
Core Speed 1506 MHz 1058 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 64 watts
Bandwidth 196608 MB/sec 80000 MB/sec
Texel Rate 120480 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 1280 384
Texture Mapping Units 80 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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