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GeForce GTX 1070 vs Radeon HD 7950 3GB
IntroThe GeForce GTX 1070 features a core clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 256-bit bus, and makes use of a 16 nm design. It is comprised of 1920 SPUs, 120 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the Radeon HD 7950 3GB, which features a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1070 is 9% quicker than the Radeon HD 7950 3GB in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1070 should be quite a bit (more or less 102%) faster with regards to texture filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateThe GeForce GTX 1070 should be much (more or less 277%) more effective at AA than the Radeon HD 7950 3GB, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
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Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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