Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 1080
IntroThe GeForce 9600 GSO 768MB makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this model. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.Compare those specifications to the GeForce GTX 1080, which uses a 16 nm design. nVidia has set the core frequency at 1607 MHz. The GDDR5X RAM runs at a speed of 1251 MHz on this particular card. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1080, in theory, should perform a lot faster than the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe GeForce GTX 1080 is much (about 874%) more effective at texture filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce GTX 1080 will be a lot (more or less 1458%) more effective at FSAA than the GeForce 9600 GSO 768MB, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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