Compare any two graphics cards:
GeForce GTX 1080 vs Radeon HD 7750
IntroThe GeForce GTX 1080 features a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X memory runs at 1251 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.Compare all of that to the Radeon HD 7750, which has a core clock speed of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1080, in theory, should perform much faster than the Radeon HD 7750 in general. (explain)
Texel RateThe GeForce GTX 1080 is quite a bit (about 904%) more effective at texture filtering than the Radeon HD 7750. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1080 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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