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GeForce GTX 1080 vs Radeon HD 7870

Intro

The GeForce GTX 1080 has clock speeds of 1607 MHz on the GPU, and 1251 MHz on the 8192 MB of GDDR5X RAM. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon HD 7870, which has a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 memory running at 1200 MHz through a 256-bit bus. It also is comprised of 1280 Stream Processors, 80 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon HD 7870 6230 points
Difference: 15712 (252%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
Radeon HD 7870 172 Sol/s
Difference: 381 (222%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Radeon HD 7870 16 Mh/s
Difference: 4 (25%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 175 Watts
GeForce GTX 1080 180 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

In theory, the GeForce GTX 1080 will be 113% faster than the Radeon HD 7870 overall, due to its higher data rate. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 174080 (113%)

Texel Rate

The GeForce GTX 1080 will be much (more or less 221%) faster with regards to anisotropic filtering than the Radeon HD 7870. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 177120 (221%)

Pixel Rate

The GeForce GTX 1080 is a lot (approximately 221%) more effective at FSAA than the Radeon HD 7870, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 70848 (221%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon HD 7870
Manufacturer nVidia AMD
Year May 2016 March 2012
Code Name GP104-400 Pitcairn XT
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1000 MHz
Memory Speed 10008 MHz 4800 MHz
Power (Max TDP) 180 watts 175 watts
Bandwidth 327680 MB/sec 153600 MB/sec
Texel Rate 257120 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 2560 1280
Texture Mapping Units 160 80
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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