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GeForce GTX 1080 vs Geforce GTX 680

Intro

The GeForce GTX 1080 features a core clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also uses a 256-bit memory bus, and makes use of a 16 nm design. It features 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Compare that to the Geforce GTX 680, which uses a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this card. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Geforce GTX 680 7650 points
Difference: 14292 (187%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 4 (25%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Geforce GTX 680 195 Watts
Difference: 15 Watts (8%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1080 should in theory be a lot better than the Geforce GTX 680 in general. (explain)

GeForce GTX 1080 327680 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 135424 (70%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (more or less 100%) more effective at texture filtering than the Geforce GTX 680. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 128352 (100%)

Pixel Rate

The GeForce GTX 1080 will be much (about 219%) better at FSAA than the Geforce GTX 680, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 70656 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Geforce GTX 680
Manufacturer nVidia nVidia
Year May 2016 March 2012
Code Name GP104-400 GK104
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1006 MHz
Memory Speed 10008 MHz 6008 MHz
Power (Max TDP) 180 watts 195 watts
Bandwidth 327680 MB/sec 192256 MB/sec
Texel Rate 257120 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 2560 1536
Texture Mapping Units 160 128
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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