Compare any two graphics cards:
VS

GeForce 940M vs Radeon R9 380X

Intro

The GeForce 940M makes use of a 28 nm design. nVidia has clocked the core speed at 1072 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this specific model. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the Radeon R9 380X, which comes with a clock speed of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce 940M 1740 points
Difference: 7779 (447%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon R9 380X should be quite a bit faster than the GeForce 940M in general. (explain)

Radeon R9 380X 182400 MB/sec
GeForce 940M 16000 MB/sec
Difference: 166400 (1040%)

Texel Rate

The Radeon R9 380X is much (approximately 383%) more effective at texture filtering than the GeForce 940M. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 98432 (383%)

Pixel Rate

The Radeon R9 380X is a lot (more or less 262%) faster with regards to FSAA than the GeForce 940M, and should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon R9 380X 31040 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 22464 (262%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 940M Radeon R9 380X
Manufacturer nVidia AMD
Year March 12 2015 November 2015
Code Name GM108 Tonga XT
Memory 2048 MB 4096 MB
Core Speed 1072 MHz 970 MHz
Memory Speed 2000 MHz 5700 MHz
Power (Max TDP) (Unknown) watts 190 watts
Bandwidth 16000 MB/sec 182400 MB/sec
Texel Rate 25728 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 24 128
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 940M

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield