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GeForce 9800 GX2 vs Radeon R9 Nano

Intro

The GeForce 9800 GX2 features a GPU core speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 1000 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon R9 Nano, which has a GPU core clock speed of 1000 MHz, and 4096 MB of HBM RAM running at 500 MHz through a 4096-bit bus. It also features 4096 Stream Processors, 256 TAUs, and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
GeForce 9800 GX2 197 Watts
Difference: 22 Watts (13%)

Memory Bandwidth

Theoretically, the Radeon R9 Nano should be a lot faster than the GeForce 9800 GX2 overall. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 384000 (300%)

Texel Rate

The Radeon R9 Nano will be much (more or less 233%) better at AF than the GeForce 9800 GX2. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 179200 (233%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R9 Nano is superior to the GeForce 9800 GX2, by far. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 44800 (233%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R9 Nano
Manufacturer nVidia AMD
Year Mar 2008 September 2015
Code Name G92 Fiji XT
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1000 MHz
Memory Speed 2000 MHz (x2) 500 MHz
Power (Max TDP) 197 watts 175 watts
Bandwidth 128000 MB/sec 512000 MB/sec
Texel Rate 76800 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 128 (x2) 4096
Texture Mapping Units 64 (x2) 256
Render Output Units 16 (x2) 64
Bus Type GDDR3 HBM
Bus Width 256-bit (x2) 4096-bit
Fab Process 65 nm 28 nm
Transistors 754 million 8900 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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