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Radeon HD 4850 X2 512MB vs Radeon R9 Nano

Intro

The Radeon HD 4850 X2 512MB has core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Compare those specs to the Radeon R9 Nano, which features core speeds of 1000 MHz on the GPU, and 500 MHz on the 4096 MB of HBM RAM. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 75 Watts (43%)

Memory Bandwidth

The Radeon R9 Nano, in theory, should perform a lot faster than the Radeon HD 4850 X2 512MB in general. (explain)

Radeon R9 Nano 512000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 384896 (303%)

Texel Rate

The Radeon R9 Nano will be a lot (more or less 412%) faster with regards to texture filtering than the Radeon HD 4850 X2 512MB. (explain)

Radeon R9 Nano 256000 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 206000 (412%)

Pixel Rate

The Radeon R9 Nano is quite a bit (approximately 220%) better at FSAA than the Radeon HD 4850 X2 512MB, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R9 Nano 64000 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 44000 (220%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon R9 Nano

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon R9 Nano
Manufacturer AMD AMD
Year Nov 7, 2008 September 2015
Code Name R700 Fiji XT
Memory 512 MB (x2) 4096 MB
Core Speed 625 MHz (x2) 1000 MHz
Memory Speed 1986 MHz (x2) 500 MHz
Power (Max TDP) 250 watts 175 watts
Bandwidth 127104 MB/sec 512000 MB/sec
Texel Rate 50000 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 800(160x5) (x2) 4096
Texture Mapping Units 40 (x2) 256
Render Output Units 16 (x2) 64
Bus Type GDDR3 HBM
Bus Width 256-bit (x2) 4096-bit
Fab Process 55 nm 28 nm
Transistors 956 million 8900 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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