Compare any two graphics cards:
Radeon HD 3650 vs Radeon R9 M385X
IntroThe Radeon HD 3650 has a GPU clock speed of 725 MHz, and the 1024 MB of GDDR4 memory is set to run at 800 MHz through a 128-bit bus. It also is made up of 120(24x5) Stream Processors, 8 TAUs, and 4 ROPs.Compare those specifications to the Radeon R9 M385X, which comes with a GPU core clock speed of 1100 MHz, and 4096 MB of GDDR5 RAM set to run at 1500 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M385X should be a lot faster than the Radeon HD 3650 overall. (explain)
Texel RateThe Radeon R9 M385X will be much (more or less 962%) more effective at texture filtering than the Radeon HD 3650. (explain)
Pixel RateThe Radeon R9 M385X is quite a bit (about 507%) better at FSAA than the Radeon HD 3650, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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