Compare any two graphics cards:
Radeon HD 7870 vs Radeon R9 M380
IntroThe Radeon HD 7870 features a GPU core speed of 1000 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1200 MHz through a 256-bit bus. It also features 1280 Stream Processors, 80 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon R9 M380, which comes with clock speeds of 1000 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR5 memory. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 7870 is 60% quicker than the Radeon R9 M380 overall, due to its greater data rate. (explain)
Texel RateThe Radeon HD 7870 is quite a bit (approximately 100%) better at AF than the Radeon R9 M380. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 7870 is superior to the Radeon R9 M380, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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