Compare any two graphics cards:
GeForce GTX 280 vs Radeon R7 M360
IntroThe GeForce GTX 280 has a GPU core speed of 602 MHz, and the 1024 MB of GDDR3 RAM is set to run at 1107 MHz through a 512-bit bus. It also is comprised of 240 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.Compare all that to the Radeon R7 M360, which makes use of a 28 nm design. AMD has clocked the core speed at 1125 MHz. The DDR3 memory works at a speed of 1000 MHz on this particular card. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 280 should in theory be quite a bit superior to the Radeon R7 M360 overall. (explain)
Texel RateThe GeForce GTX 280 is quite a bit (more or less 78%) better at texture filtering than the Radeon R7 M360. (explain)
Pixel RateThe GeForce GTX 280 will be quite a bit (more or less 114%) faster with regards to anti-aliasing than the Radeon R7 M360, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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