Compare any two graphics cards:
GeForce GTX 460 2GB vs Radeon R7 M360
IntroThe GeForce GTX 460 2GB makes use of a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 memory is set to run at a speed of 900 MHz on this particular card. It features 336 SPUs along with 56 TAUs and 32 ROPs.Compare those specs to the Radeon R7 M360, which features a core clock speed of 1125 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 460 2GB should perform quite a bit faster than the Radeon R7 M360 in general. (explain)
Texel RateThe GeForce GTX 460 2GB is a lot (more or less 40%) better at texture filtering than the Radeon R7 M360. (explain)
Pixel RateThe GeForce GTX 460 2GB is quite a bit (more or less 140%) more effective at anti-aliasing than the Radeon R7 M360, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!