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GeForce 9600 GT 512MB vs Radeon R5 M330

Intro

The GeForce 9600 GT 512MB features a clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 65/55 nm design. It is made up of 64 SPUs, 32 TAUs, and 16 ROPs.

Compare those specs to the Radeon R5 M330, which comes with a GPU core clock speed of 1030 MHz, and 2048 MB of DDR3 memory running at 900 MHz through a 64-bit bus. It also is comprised of 320 SPUs, 20 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce 9600 GT 512MB should be much faster than the Radeon R5 M330 overall. (explain)

GeForce 9600 GT 512MB 57600 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 43200 (300%)

Texel Rate

The GeForce 9600 GT 512MB will be a bit (approximately 1%) more effective at texture filtering than the Radeon R5 M330. (explain)

GeForce 9600 GT 512MB 20800 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 200 (1%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 9600 GT 512MB is superior to the Radeon R5 M330, by a large margin. (explain)

GeForce 9600 GT 512MB 10400 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 2160 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GT 512MB

Amazon.com

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Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GT 512MB Radeon R5 M330
Manufacturer nVidia AMD
Year Feb 2008 2015
Code Name G94a/b Oland
Memory 512 MB 2048 MB
Core Speed 650 MHz 1030 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 95 watts (Unknown) watts
Bandwidth 57600 MB/sec 14400 MB/sec
Texel Rate 20800 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 64 320
Texture Mapping Units 32 20
Render Output Units 16 8
Bus Type GDDR3 DDR3
Bus Width 256-bit 64-bit
Fab Process 65/55 nm 28 nm
Transistors 505 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9600 GT 512MB

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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