Compare any two graphics cards:
GeForce GTX 980M vs Radeon R5 M330
IntroThe GeForce GTX 980M has a GPU clock speed of 1038 MHz, and the 4096 MB of GDDR5 RAM runs at 1000 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 TAUs, and 64 ROPs.Compare those specifications to the Radeon R5 M330, which features a core clock speed of 1030 MHz and a DDR3 memory frequency of 900 MHz. It also features a 64-bit bus, and makes use of a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 980M is 789% faster than the Radeon R5 M330 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 980M should be much (more or less 384%) better at anisotropic filtering than the Radeon R5 M330. (explain)
Pixel RateThe GeForce GTX 980M should be quite a bit (approximately 706%) better at FSAA than the Radeon R5 M330, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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