Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 880M
IntroThe GeForce 8800 GTX makes use of a 90 nm design. nVidia has set the core frequency at 575 MHz. The GDDR3 RAM works at a speed of 900 MHz on this particular card. It features 128 SPUs along with 64 Texture Address Units and 24 ROPs.Compare those specs to the GeForce GTX 880M, which makes use of a 28 nm design. nVidia has set the core speed at 954 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this particular card. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 880M should theoretically be quite a bit better than the GeForce 8800 GTX in general. (explain)
Texel RateThe GeForce GTX 880M should be much (approximately 232%) better at anisotropic filtering than the GeForce 8800 GTX. (explain)
Pixel RateThe GeForce GTX 880M is quite a bit (about 121%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTX, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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