Compare any two graphics cards:
VS

GeForce GTX 880M vs Radeon R5 M230

Intro

The GeForce GTX 880M has a clock frequency of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon R5 M230, which makes use of a 28 nm design. AMD has set the core frequency at 780 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this particular model. It features 320 SPUs along with 20 Texture Address Units and 4 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R5 M230 1281 points
Difference: 5079 (396%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 880M should in theory be a lot superior to the Radeon R5 M230 in general. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce GTX 880M is a lot (approximately 683%) faster with regards to AF than the Radeon R5 M230. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 106512 (683%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 880M is the winner, and very much so. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 27408 (878%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 880M Radeon R5 M230
Manufacturer nVidia AMD
Year March 12 2014 2014
Code Name GK104 Jet Pro
Memory 4096 MB 2048 MB
Core Speed 954 MHz 780 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 130 watts (Unknown) watts
Bandwidth 128000 MB/sec 16000 MB/sec
Texel Rate 122112 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 1536 320
Texture Mapping Units 128 20
Render Output Units 32 4
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield