Compare any two graphics cards:
GeForce GTX 460 2GB vs GeForce GTX 870M
IntroThe GeForce GTX 460 2GB makes use of a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this model. It features 336 SPUs as well as 56 TAUs and 32 ROPs.Compare that to the GeForce GTX 870M, which makes use of a 28 nm design. nVidia has set the core speed at 941 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this model. It features 1344 SPUs as well as 112 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 2GB should in theory be a bit superior to the GeForce GTX 870M overall. (explain)
Texel RateThe GeForce GTX 870M should be a lot (approximately 179%) better at anisotropic filtering than the GeForce GTX 460 2GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 870M is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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