Compare any two graphics cards:
GeForce GTX 860M vs Radeon HD 4550 512MB
IntroThe GeForce GTX 860M uses a 28 nm design. nVidia has clocked the core frequency at 797 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this particular model. It features 1152 SPUs along with 96 Texture Address Units and 16 ROPs.Compare those specs to the Radeon HD 4550 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 600 MHz. The GDDR3 RAM runs at a frequency of 800 MHz on this particular card. It features 80(16x5) SPUs along with 8 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 860M should perform much faster than the Radeon HD 4550 512MB in general. (explain)
Texel RateThe GeForce GTX 860M will be much (approximately 1494%) better at anisotropic filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateThe GeForce GTX 860M will be a lot (more or less 431%) better at FSAA than the Radeon HD 4550 512MB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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