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GeForce GTX 560 Ti vs GeForce GTX 860M

Intro

The GeForce GTX 560 Ti features a core clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 860M, which has a clock frequency of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 1152 SPUs, 96 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 560 Ti 3466 points
Difference: 874 (25%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 125 Watts (278%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti is 100% quicker than the GeForce GTX 860M overall, because of its higher data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 64256 (100%)

Texel Rate

The GeForce GTX 860M will be a lot (more or less 45%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 23904 (45%)

Pixel Rate

The GeForce GTX 560 Ti is quite a bit (more or less 106%) better at anti-aliasing than the GeForce GTX 860M, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 13552 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 860M
Manufacturer nVidia nVidia
Year January 2011 March 12 2014
Code Name GF114 GM107
Memory 1024 MB 4096 MB
Core Speed 822 MHz 797 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 170 watts 45 watts
Bandwidth 128256 MB/sec 64000 MB/sec
Texel Rate 52608 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 64 96
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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