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GeForce GTX 660 Ti vs GeForce GTX 860M

Intro

The GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 memory works at a speed of 1500 MHz on this specific card. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.

Compare those specs to the GeForce GTX 860M, which comes with a clock speed of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 860M 4340 points
Difference: 1673 (39%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 105 Watts (233%)

Memory Bandwidth

Performance-wise, the GeForce GTX 660 Ti should in theory be much superior to the GeForce GTX 860M in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 80000 (125%)

Texel Rate

The GeForce GTX 660 Ti should be much (approximately 34%) more effective at AF than the GeForce GTX 860M. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 25968 (34%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 660 Ti is superior to the GeForce GTX 860M, by far. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 9208 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce GTX 860M
Manufacturer nVidia nVidia
Year August 2012 March 12 2014
Code Name GK104 GM107
Memory 2048 MB 4096 MB
Core Speed 915 MHz 797 MHz
Memory Speed 6000 MHz 4000 MHz
Power (Max TDP) 150 watts 45 watts
Bandwidth 144000 MB/sec 64000 MB/sec
Texel Rate 102480 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 1344 1152
Texture Mapping Units 112 96
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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