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GeForce GTX 660 vs GeForce GTX 860M

Intro

The GeForce GTX 660 makes use of a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this specific model. It features 960 SPUs as well as 80 TAUs and 24 ROPs.

Compare those specifications to the GeForce GTX 860M, which has a clock frequency of 797 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 1152 SPUs, 96 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 860M 4340 points
Difference: 723 (17%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 660 140 Watts
Difference: 95 Watts (211%)

Memory Bandwidth

In theory, the GeForce GTX 660 should be quite a bit faster than the GeForce GTX 860M overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 80192 (125%)

Texel Rate

The GeForce GTX 660 should be a small bit (approximately 2%) faster with regards to anisotropic filtering than the GeForce GTX 860M. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 1888 (2%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 660 is superior to the GeForce GTX 860M, by a large margin. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 10768 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 860M
Manufacturer nVidia nVidia
Year September 2012 March 12 2014
Code Name GK106 GM107
Memory 2048 MB 4096 MB
Core Speed 980 MHz 797 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 45 watts
Bandwidth 144192 MB/sec 64000 MB/sec
Texel Rate 78400 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 960 1152
Texture Mapping Units 80 96
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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