Compare any two graphics cards:
VS

GeForce 840M vs Radeon R9 290X

Intro

The GeForce 840M features a GPU clock speed of 1029 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 24 Texture Address Units, and 8 ROPs.

Compare all that to the Radeon R9 290X, which features a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 512-bit bus, and uses a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce 840M 1600 points
Difference: 9009 (563%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 840M 30 Watts
Radeon R9 290X 300 Watts
Difference: 270 Watts (900%)

Memory Bandwidth

Performance-wise, the Radeon R9 290X should in theory be quite a bit better than the GeForce 840M in general. (explain)

Radeon R9 290X 320000 MB/sec
GeForce 840M 16000 MB/sec
Difference: 304000 (1900%)

Texel Rate

The Radeon R9 290X is quite a bit (about 470%) more effective at anisotropic filtering than the GeForce 840M. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce 840M 24696 Mtexels/sec
Difference: 116104 (470%)

Pixel Rate

The Radeon R9 290X is a lot (approximately 522%) better at anti-aliasing than the GeForce 840M, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce 840M 8232 Mpixels/sec
Difference: 42968 (522%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 840M

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 840M Radeon R9 290X
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GM108 Hawaii XT
Memory 2048 MB 4096 MB
Core Speed 1029 MHz 800 MHz
Memory Speed 2000 MHz 5000 MHz
Power (Max TDP) 30 watts 300 watts
Bandwidth 16000 MB/sec 320000 MB/sec
Texel Rate 24696 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 384 2816
Texture Mapping Units 24 176
Render Output Units 8 64
Bus Type DDR3 GDDR5
Bus Width 64-bit 512-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 840M

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield