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GeForce 820M vs GeForce GTX 560 Ti

Intro

The GeForce 820M uses a 28 nm design. nVidia has clocked the core frequency at 719 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this card. It features 96 SPUs as well as 16 TAUs and 4 ROPs.

Compare all of that to the GeForce GTX 560 Ti, which comes with a core clock speed of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is comprised of 384 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
GeForce 820M 850 points
Difference: 2616 (308%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 155 Watts (1033%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti should be a lot faster than the GeForce 820M in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce 820M 16000 MB/sec
Difference: 112256 (702%)

Texel Rate

The GeForce GTX 560 Ti should be much (approximately 357%) faster with regards to texture filtering than the GeForce 820M. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 41104 (357%)

Pixel Rate

The GeForce GTX 560 Ti is quite a bit (approximately 815%) faster with regards to AA than the GeForce 820M, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 23428 (815%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year February 2014 January 2011
Code Name GF117 GF114
Memory 2048 MB 1024 MB
Core Speed 719 MHz 822 MHz
Memory Speed 2000 MHz 4008 MHz
Power (Max TDP) 15 watts 170 watts
Bandwidth 16000 MB/sec 128256 MB/sec
Texel Rate 11504 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 16 64
Render Output Units 4 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1950 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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