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GeForce 820M vs Radeon R7 260X

Intro

The GeForce 820M uses a 28 nm design. nVidia has set the core speed at 719 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this card. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.

Compare those specs to the Radeon R7 260X, which comes with GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce 820M 850 points
Difference: 3531 (415%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
Radeon R7 260X 115 Watts
Difference: 100 Watts (667%)

Memory Bandwidth

As far as performance goes, the Radeon R7 260X should in theory be a lot superior to the GeForce 820M in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce 820M 16000 MB/sec
Difference: 88000 (550%)

Texel Rate

The Radeon R7 260X is much (about 435%) better at anisotropic filtering than the GeForce 820M. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 50096 (435%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R7 260X is a better choice, and very much so. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 14724 (512%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M Radeon R7 260X
Manufacturer nVidia AMD
Year February 2014 October 2013
Code Name GF117 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 719 MHz 1100 MHz
Memory Speed 2000 MHz 6500 MHz
Power (Max TDP) 15 watts 115 watts
Bandwidth 16000 MB/sec 104000 MB/sec
Texel Rate 11504 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 96 896
Texture Mapping Units 16 56
Render Output Units 4 16
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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