Compare any two graphics cards:
GeForce 810M vs GeForce GTX Titan Black
IntroThe GeForce 810M makes use of a 28 nm design. nVidia has clocked the core speed at 738 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this specific card. It features 48 SPUs as well as 8 Texture Address Units and 4 ROPs.Compare all of that to the GeForce GTX Titan Black, which has GPU clock speed of 889 MHz, and 6144 MB of GDDR5 RAM set to run at 1750 MHz through a 384-bit bus. It also features 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX Titan Black should theoretically be much superior to the GeForce 810M in general. (explain)
Texel RateThe GeForce GTX Titan Black should be much (about 3514%) better at texture filtering than the GeForce 810M. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX Titan Black is superior to the GeForce 810M, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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