Compare any two graphics cards:
Radeon R7 370 2G vs Radeon R7 M260X
IntroThe Radeon R7 370 2G makes use of a 28 nm design. AMD has clocked the core frequency at 975 MHz. The GDDR5 RAM is set to run at a frequency of 1400 MHz on this specific card. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.Compare that to the Radeon R7 M260X, which has a GPU core clock speed of 825 MHz, and 2048 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is made up of 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R7 370 2G should perform a lot faster than the Radeon R7 M260X in general. (explain)
Texel RateThe Radeon R7 370 2G will be much (about 215%) better at texture filtering than the Radeon R7 M260X. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R7 370 2G is superior to the Radeon R7 M260X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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