Compare any two graphics cards:
GeForce GTX 465 vs Radeon R5 M230
IntroThe GeForce GTX 465 has a clock frequency of 607 MHz and a GDDR5 memory speed of 802 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It is made up of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.Compare all that to the Radeon R5 M230, which uses a 28 nm design. AMD has clocked the core speed at 780 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this particular model. It features 320 SPUs as well as 20 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 465 should in theory be quite a bit better than the Radeon R5 M230 in general. (explain)
Texel RateThe GeForce GTX 465 will be much (about 71%) better at texture filtering than the Radeon R5 M230. (explain)
Pixel RateThe GeForce GTX 465 should be quite a bit (approximately 523%) better at AA than the Radeon R5 M230, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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