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GeForce GTX 660 Ti vs Radeon R5 M230

Intro

The GeForce GTX 660 Ti comes with a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 192-bit memory bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 24 ROPs.

Compare all that to the Radeon R5 M230, which has clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs as well as 20 TAUs and 4 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon R5 M230 1281 points
Difference: 4732 (369%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should perform a lot faster than the Radeon R5 M230 in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 128000 (800%)

Texel Rate

The GeForce GTX 660 Ti is quite a bit (more or less 557%) more effective at anisotropic filtering than the Radeon R5 M230. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 86880 (557%)

Pixel Rate

The GeForce GTX 660 Ti should be much (more or less 604%) better at anti-aliasing than the Radeon R5 M230, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 18840 (604%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon R5 M230
Manufacturer nVidia AMD
Year August 2012 2014
Code Name GK104 Jet Pro
Memory 2048 MB 2048 MB
Core Speed 915 MHz 780 MHz
Memory Speed 6000 MHz 2000 MHz
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 144000 MB/sec 16000 MB/sec
Texel Rate 102480 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 1344 320
Texture Mapping Units 112 20
Render Output Units 24 4
Bus Type GDDR5 DDR3
Bus Width 192-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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