Compare any two graphics cards:
Radeon R5 M230 vs Radeon R7 370 4G
IntroThe Radeon R5 M230 uses a 28 nm design. AMD has set the core frequency at 780 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this particular card. It features 320 SPUs as well as 20 Texture Address Units and 4 ROPs.Compare those specifications to the Radeon R7 370 4G, which makes use of a 28 nm design. AMD has set the core speed at 975 MHz. The GDDR5 memory runs at a speed of 1400 MHz on this specific card. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R7 370 4G should perform a lot faster than the Radeon R5 M230 overall. (explain)
Texel RateThe Radeon R7 370 4G will be a lot (about 300%) more effective at texture filtering than the Radeon R5 M230. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R7 370 4G is superior to the Radeon R5 M230, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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