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GeForce GTX 980M vs Radeon R9 270X

Intro

The GeForce GTX 980M has a core clock frequency of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

Compare all that to the Radeon R9 270X, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM runs at a speed of 1400 MHz on this particular card. It features 1280 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon R9 270X 6590 points
Difference: 2886 (44%)

Zcash Mining Hash Rate

Radeon R9 270X 177 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 22 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon R9 270X 180 Watts
Difference: 80 Watts (80%)

Memory Bandwidth

In theory, the Radeon R9 270X should be quite a bit faster than the GeForce GTX 980M overall. (explain)

Radeon R9 270X 179200 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 51200 (40%)

Texel Rate

The GeForce GTX 980M is much (about 25%) better at anisotropic filtering than the Radeon R9 270X. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 19648 (25%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980M is superior to the Radeon R9 270X, by a large margin. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 34432 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon R9 270X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Curacao XT
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 1000 MHz
Memory Speed 4000 MHz 5600 MHz
Power (Max TDP) 100 watts 180 watts
Bandwidth 128000 MB/sec 179200 MB/sec
Texel Rate 99648 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1536 1280
Texture Mapping Units 96 80
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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