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GeForce GTX 970M vs Radeon R9 270X

Intro

The GeForce GTX 970M features a core clock frequency of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit memory bus, and makes use of a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 48 ROPs.

Compare those specs to the Radeon R9 270X, which features a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon R9 270X 6590 points
Difference: 930 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R9 270X 180 Watts
Difference: 105 Watts (140%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 270X is 87% quicker than the GeForce GTX 970M in general, because of its higher data rate. (explain)

Radeon R9 270X 179200 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 83200 (87%)

Texel Rate

The Radeon R9 270X is a little bit (about 8%) more effective at anisotropic filtering than the GeForce GTX 970M. (explain)

Radeon R9 270X 80000 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 6080 (8%)

Pixel Rate

The GeForce GTX 970M should be quite a bit (more or less 39%) more effective at AA than the Radeon R9 270X, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 12352 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R9 270X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Curacao XT
Memory 3072 MB 2048 MB
Core Speed 924 MHz 1000 MHz
Memory Speed 4000 MHz 5600 MHz
Power (Max TDP) 75 watts 180 watts
Bandwidth 96000 MB/sec 179200 MB/sec
Texel Rate 73920 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1280 1280
Texture Mapping Units 80 80
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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