Compare any two graphics cards:
VS

GeForce GTX 970M vs Radeon R9 280X

Intro

The GeForce GTX 970M comes with clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon R9 280X, which features a GPU core clock speed of 850 MHz, and 3072 MB of GDDR5 memory set to run at 1500 MHz through a 384-bit bus. It also features 2048 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280X 8886 points
GeForce GTX 970M 7520 points
Difference: 1366 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R9 280X 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

In theory, the Radeon R9 280X should perform much faster than the GeForce GTX 970M in general. (explain)

Radeon R9 280X 288000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 192000 (200%)

Texel Rate

The Radeon R9 280X will be a lot (more or less 47%) better at texture filtering than the GeForce GTX 970M. (explain)

Radeon R9 280X 108800 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 34880 (47%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 970M is a better choice, and very much so. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R9 280X 27200 Mpixels/sec
Difference: 17152 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 970M Radeon R9 280X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Tahiti XTL
Memory 3072 MB 3072 MB
Core Speed 924 MHz 850 MHz
Memory Speed 4000 MHz 6000 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 96000 MB/sec 288000 MB/sec
Texel Rate 73920 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 1280 2048
Texture Mapping Units 80 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield