Compare any two graphics cards:
VS

GeForce GTX 960M vs Radeon HD 6990

Intro

The GeForce GTX 960M has core clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare all that to the Radeon HD 6990, which uses a 40 nm design. AMD has clocked the core frequency at 830 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this particular model. It features 1536 SPUs along with 96 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GTX 960M 4350 points
Difference: 1470 (34%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon HD 6990 375 Watts
Difference: 310 Watts (477%)

Memory Bandwidth

The Radeon HD 6990, in theory, should be quite a bit faster than the GeForce GTX 960M in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 256000 (400%)

Texel Rate

The Radeon HD 6990 is quite a bit (approximately 264%) faster with regards to texture filtering than the GeForce GTX 960M. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 115520 (264%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 6990 is the winner, and very much so. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 35584 (203%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960M Radeon HD 6990
Manufacturer nVidia AMD
Year March 12 2015 March 2011
Code Name GM107 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 1096 MHz 830 MHz (x2)
Memory Speed 4000 MHz 5000 MHz (x2)
Power (Max TDP) 65 watts 375 watts
Bandwidth 64000 MB/sec 320000 MB/sec
Texel Rate 43840 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 640 1536 (x2)
Texture Mapping Units 40 96 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 960M

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield