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GeForce GTX 960M vs Radeon R9 270

Intro

The GeForce GTX 960M makes use of a 28 nm design. nVidia has clocked the core speed at 1096 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this model. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon R9 270, which features core clock speeds of 900 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270 5943 points
GeForce GTX 960M 4350 points
Difference: 1593 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon R9 270 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 270 is 180% faster than the GeForce GTX 960M overall, due to its higher data rate. (explain)

Radeon R9 270 179200 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 115200 (180%)

Texel Rate

The Radeon R9 270 is quite a bit (more or less 64%) more effective at anisotropic filtering than the GeForce GTX 960M. (explain)

Radeon R9 270 72000 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 28160 (64%)

Pixel Rate

The Radeon R9 270 is a lot (more or less 64%) faster with regards to AA than the GeForce GTX 960M, and should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R9 270 28800 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 11264 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R9 270

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R9 270
Manufacturer nVidia AMD
Year March 12 2015 November 2013
Code Name GM107 Curacao Pro
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 900 MHz
Memory Speed 4000 MHz 5600 MHz
Power (Max TDP) 65 watts 150 watts
Bandwidth 64000 MB/sec 179200 MB/sec
Texel Rate 43840 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 640 1280
Texture Mapping Units 40 80
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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