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GeForce GTX 950M vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 950M makes use of a 28 nm design. nVidia has set the core speed at 914 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Compare all that to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this specific card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB should perform quite a bit faster than the GeForce GTX 950M overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 83200 (260%)

Texel Rate

The GeForce GTX 950M is a lot (more or less 38%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 10160 (38%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 3870 X2 512MB is superior to the GeForce GTX 950M, by a large margin. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 11776 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year March 12 2015 Jan 28, 2008
Code Name GM107 R680
Memory 2048 MB 512 MB (x2)
Core Speed 914 MHz 825 MHz (x2)
Memory Speed 2000 MHz 1800 MHz (x2)
Power (Max TDP) 55 watts (Unknown) watts
Bandwidth 32000 MB/sec 115200 MB/sec
Texel Rate 36560 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 640 320(64x5) (x2)
Texture Mapping Units 40 16 (x2)
Render Output Units 16 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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