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GeForce GTX 950M vs Radeon R9 280X

Intro

The GeForce GTX 950M has a clock speed of 914 MHz and a DDR3 memory speed of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 ROPs.

Compare those specs to the Radeon R9 280X, which has GPU core speed of 850 MHz, and 3072 MB of GDDR5 RAM running at 1500 MHz through a 384-bit bus. It also is comprised of 2048 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280X 8886 points
GeForce GTX 950M 3330 points
Difference: 5556 (167%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon R9 280X 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

Theoretically, the Radeon R9 280X should perform much faster than the GeForce GTX 950M overall. (explain)

Radeon R9 280X 288000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 256000 (800%)

Texel Rate

The Radeon R9 280X will be quite a bit (approximately 198%) better at anisotropic filtering than the GeForce GTX 950M. (explain)

Radeon R9 280X 108800 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 72240 (198%)

Pixel Rate

The Radeon R9 280X will be much (about 86%) more effective at FSAA than the GeForce GTX 950M, and also will be capable of handling higher resolutions better. (explain)

Radeon R9 280X 27200 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 12576 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon R9 280X
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Tahiti XTL
Memory 2048 MB 3072 MB
Core Speed 914 MHz 850 MHz
Memory Speed 2000 MHz 6000 MHz
Power (Max TDP) 55 watts 250 watts
Bandwidth 32000 MB/sec 288000 MB/sec
Texel Rate 36560 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 640 2048
Texture Mapping Units 40 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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