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Compare any two graphics cards: 
 
 GeForce GTX 950M vs GeForce GTX 970
 IntroThe GeForce GTX 950M uses a 28 nm design. nVidia has clocked the core speed at 914 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.Compare that to the GeForce GTX 970, which features core clock speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 1664 SPUs as well as 104 Texture Address Units and 64 ROPs. 
Display Graphs
 BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
 3DMark Fire Strike Graphics Score
 
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthIn theory, the GeForce GTX 970 will be 600% faster than the GeForce GTX 950M in general, due to its greater data rate. (explain) 
 Texel RateThe GeForce GTX 970 is a lot (about 199%) more effective at AF than the GeForce GTX 950M. (explain)
 Pixel RateThe GeForce GTX 970 is a lot (about 360%) faster with regards to full screen anti-aliasing than the GeForce GTX 950M, and also should be capable of handling higher screen resolutions while still performing well. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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