Compare any two graphics cards:
GeForce 940M vs Radeon HD 5450
IntroThe GeForce 940M has a GPU clock speed of 1072 MHz, and the 2048 MB of DDR3 RAM runs at 1000 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon HD 5450, which has a clock frequency of 650 MHz and a DDR3 memory speed of 800 MHz. It also makes use of a 64-bit bus, and uses a 40 nm design. It features 80(16x5) SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce 940M should in theory be much better than the Radeon HD 5450 in general. (explain)
Texel RateThe GeForce 940M is quite a bit (about 395%) faster with regards to texture filtering than the Radeon HD 5450. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 940M is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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