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GeForce 940M vs Radeon HD 4850 X2 1GB

Intro

The GeForce 940M features a clock frequency of 1072 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 64-bit bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Radeon HD 4850 X2 1GB, which comes with a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 4850 X2 1GB should in theory perform much faster than the GeForce 940M in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce 940M 16000 MB/sec
Difference: 111104 (694%)

Texel Rate

The Radeon HD 4850 X2 1GB should be much (about 94%) more effective at anisotropic filtering than the GeForce 940M. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 24272 (94%)

Pixel Rate

The Radeon HD 4850 X2 1GB is a lot (more or less 133%) better at AA than the GeForce 940M, and capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 11424 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 940M

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 940M Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year March 12 2015 Nov 7, 2008
Code Name GM108 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1072 MHz 625 MHz (x2)
Memory Speed 2000 MHz 1986 MHz (x2)
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 16000 MB/sec 127104 MB/sec
Texel Rate 25728 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 24 40 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 940M

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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